Maps

The maps listed in this section have been created for my personal use on my games. Some of them have been inspired on other layouts and may use icons that are freely available and copyright free. All of the maps are very basic, focusing on economizing as much as ink as possible when printed.

The maps have been created using Autorealm and the GIMP. Both programs are available as free downloads from their websites.

Highway Pub Ground Floor

Click here to download the GIMP source file for this map.

Notes: "D" stands for door. There are two stairs in this map. One that goes up and the other one, down. Neither are represented in the map. The black circles represent bar stools. The area around the triangle is a drinking area, with the bartender standing behind it. Not all doors are represented in the map. Tables, chairs, windows, crates, etc are not represented in the map.

Highway Pub Cellar

Click here to download the GIMP source file for this map.

Notes: "D" stands for door. There is one set of stairs in this map which are not in the map. Not all doors are represented in the map. Tables, chairs, windows, crates, etc are not represented in the map.

 

Highway Pub Second Floor

Click here to download the GIMP source file for this map.

Notes: "D" stands for door. "T" stands for table. There is one set of stairs in this map which are not in the map. There is a balcony area contained between the light gray lines. Chairs, windows, crates, etc are not represented in the map.

 

Manor Ground Floor

Click here to download the Autorealm source file for this map.

Notes: The yellow triangle represent a gradual elevation. The gray area in the middle is a garden. There is one set of stairs in this map which are not in the map. Tables, chairs, windows, crates, etc are not represented in the map.

 

Manor Cave

Click here to download the Autorealm source file for this map.

Notes: The yellow triangle represent a gradual elevation. Tables, chairs, windows, crates, etc are not represented in the map.

 

 

Manor Cellar

Click here to download the Autorealm source file for this map.

Notes: The yellow triangle represent a gradual elevation. The semi-circle is a hole in the wall leading to the cave. There is one set of stairs in this map which are not in the map. Tables, chairs, windows, crates, etc are not represented in the map.

 

Manor Second Floor

Click here to download the Autorealm source file for this map.

Notes: The yellow triangle represent a gradual elevation. The gray areas are the gardens. There is one set of stairs in this map which are not in the map. Tables, chairs, windows, crates, etc are not represented in the map.

 

Manor Third Floor

Click here to download the Autorealm source file for this map.

Notes: The yellow triangle represent a gradual elevation. The wavy lines represent curtains. Tables, chairs, windows, crates, etc are not represented in the map.

 

 

Cliffside Thieves' Guild Ground Floor

Click here to download the GIMP source file for this map.

Notes: Click here to view the key for this map.

 

 

Cliffside Thieves' Guild Second Floor

Click here to download the GIMP source file for this map.

Notes: Click here to view the key for this map.

 

 

Cathedral Ground Floor

Click here to download the Autorealm source file for this map.

Notes: The yellow triangle represent a gradual elevation. The black squares represent support columns. There are two sets of stairs which are not in the map. Doors, tables, chairs, windows, crates, etc are not represented in the map.

 

 

Cathedral Cellar

Click here to download the Autorealm source file for this map.

Notes: The black squares represent support columns. Doors, tables, chairs, windows, crates, etc are not represented in the map.

 

 

Cathedral Second Floor

Click here to download the Autorealm source file for this map.

Notes: The black squares represent support columns. The white space, inside the map, represent an open area in which a person can see the floor below. The rectangular shapes in the walls are windows. There are two sets of stairs which are not in the map. Doors, tables, chairs, crates, etc are not represented in the map.

 

Cathedral Third Floor

Click here to download the Autorealm source file for this map.

Notes: The black squares represent support columns. The white space, inside the map, represent an open area in which a person can see the floor below. The rectangular shapes in the walls are windows. There is one set of stairs which are not in the map. Doors, tables, chairs, crates, etc are not represented in the map.

 

Hotel Ground Floor

Click here to download the GIMP source file for this map.

Notes: The rectangular shapes in the walls are windows. Not all doors are represented in the map. There is one set of stairs which are not in the map. Tables, chairs, crates, etc are not represented in the map.

 

 

Hotel Second Floor

Click here to download the GIMP source file for this map.

Notes: The rectangular shapes in the walls are windows. Not all doors are represented in the map. There is one set of stairs which are not in the map. Tables, chairs, crates, etc are not represented in the map.

 

 

Vampire Inn First Floor

Click here to download the Autorealm source file for this map.

Notes: The wavy lines represent curtains. There is one set of stairs which are not in the map. Tables, chairs, crates, etc are not represented in the map.

 

Vampire Inn Second Floor

Click here to download the Autorealm source file for this map.

Notes: The wavy lines represent curtains. There is one set of stairs which are not in the map. There is a balcony area on the area enclosed by double thin lines. Tables, chairs, crates, etc are not represented in the map.

 

The Cave

Click here to download the GIMP source file for this map.

Notes: Tables, chairs, crates, etc are not represented in the map.

 

 

 

Kobold Dungeon First Floor

Click here to download the Autorealm source file for this map.

Notes: There is one set of stairs which are not in the map. Tables, chairs, crates, etc are not represented in the map.

 

 

 

Kobold Dungeon Second Floor

Click here to download the Autorealm source file for this map.

Notes: The circular icon in the center is the stairs leading to the first floor. There is one set of stairs which are not in the map. Tables, chairs, crates, etc are not represented in the map.

 

 

Kobold Dungeon Third Floor

Click here to download the Autorealm source file for this map.

Notes: There is one set of stairs which are not in the map. Tables, chairs, crates, etc are not represented in the map.

 

 

 

Kobold Dungeon Fourth Floor

Click here to download the Autorealm source file for this map.

Notes: Tables, chairs, crates, etc are not represented in the map.